Stellaris 100 war exhaustion no surrender. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. Stellaris 100 war exhaustion no surrender

 
 the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it wonStellaris 100 war exhaustion no surrender  This means that territories etc will all be reversed back to their pre-war status

Peace out via status quo and prepare for the next attack in 10 years. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. #1. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. Wargoals at 100% and AI will not surrender. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. You'll just get the claims. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. Both planets are heavily defended but I manage to take. Business, Economics, and Finance. To be fair, bubbles is indeed precious, and I deserve death for letting them die. Planets in stellaris I think fulfil all the conditions to surrender. If you are at a 100% warscore, AI will always accept all your demands. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. Your perfect start is ruined, you got the Irassians yet again. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. Stellaris is kind of simplified compared to other titles in war score. Yes war exhaustion should exist but in a very different way. However it won't let me. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. War exhaustion has two effects: 1. 3 is based off the fleet value of the ship and your ship capacity. I've been in two wars with the same enemy empire. There was no way to force AI to surrender. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. Remember to fully occupy every claimed system and planet before you do so. Think of Russia during WWII; they fought on despite taking massive losses. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. This is then used to determine when one side will surrender and how much the winner can demand of them. My war exhaustion is at like 13% for both sides. They have 2 planets left and I'm occupying both of them. The enemy's war weariness reaches 100%, but the war still goes on for 20 years. ago. This means that territories etc will all be reversed back to their pre-war status. pathetic across the bored with no fleets. It depends on time and on losses you suffer, even in victory. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. You can never 'force' a surrender. Occupation breeds resistance. Especially if deployed for the years that a Stellaris war goes for. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. 1% reduction. I have the +100 War Exhaustion and +50 Relative Navy Strength. War score is the measure of 'winning' a war. " I feel like this is a solid change. The implementation makes no sense. I win every space battle. What RAR said. War exhaustion is an iwin button. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. In another game an AI had 1 system, one planet. Nothing happens-. (because war). The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. they are forced into status quo after 2 years at 100%. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. The AI doesn't auto surrender at 100% war exhaustion. the way war exhaustion is presented is currently misleading. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. . " I feel like this is a solid change. 113. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You were NOT the war leader. But then you see the dreaded pop up. There's a war exhaustion calculation weirdness. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. But it’s not likely. It also gives up to 100 points of War Score. War Exhaustion is just a clock. It has no bearing on actual victory, other than providing an 'out' so that the. . Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. The situation was almost the same in 1. Like here. Cannot surrender or status quo unless you reach 100% exhaustion. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. I share some desire for more empire sprawl mitigation for determined. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. They always have my war exhaustion up by 5-7% more than their own. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. I'm just here to put my chips in the "war exhaustion is broken" stack. Claims change hands as normal in EVERY type of war. Goal was to cede one planet and vassalize remainder. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. I've been in two wars with the same enemy empire. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). Yes, they have enough fleets somewhere. If the game says you are demanding unoccupied planets or systems, it is correct in that regard. 380K subscribers in the Stellaris community. A couple of things. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. You want them to surrender. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. Demanding surrender -100 Demanding Unoccupied Systems -100. Ship and army loses, occupation and technology. Some quick math will tell you that their war exhaustion is way over 100%. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. Passively over time while at war. No, you're wrong. Our federation had 90% war weariness by the time they were at 50%. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. Maybe 2-3. I am totally crushing them. War exhaustion makes no sense. My war exhaustion is at like 13% for both sides. It usually says why they won't capitulate. . With automatic Status Quo. Once you have had 100% for 24 months you can force surrender. War exhaustion is not a measure of success or 'winning'. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. I have only 5 systems and they didn't touch it for entire war. The problem was I couldn't make status quo. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. That's how we lost the Vietnam war, too. It seems you've only occupied 16% of their territory. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. Business, Economics, and Finance. War exhaustion in the absolute best case just. Use a race with modifiers to war exhaustion. I've been in two wars with the same enemy empire. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. Thats surprising given the design goal was specifically made to account for this. Feb 24, 2018. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. 1 more reply. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. HoI4 is explicitly a war game. I've noticed something in the game I'm in. As for you vs them there are 3 main factors. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. The extra +100 only applies to status quo lol. They never managed to enter my space. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. Because right now - according to the Devs no less - forcing surrender requires 100% war exhaustion AND 100% occupation. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. #1. • 2 yr. But still. This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. I've occupied more than half of an enemy's systems including his capital - the only planet he had. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. ago. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. They can never force a surrender because of war exhaustion. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. Every planet was more or less occupied. WTF. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. 15 votes, 29 comments. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. Jun 27, 2016 975 956. Including, but not limited to, research, civics, and random events. The year this. corsairmarks. In comparison, my exhaustion totals 28%. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. Is this normal? Do we also have to get to 100%. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. You have the perfect start. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. It has literally no system left to conquer. The Ovarians have reached 100% war exhaustion. ago. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. However I saw no way to change my war goals. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. The difference is in occupations. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. Your ally, not you, was the war leader and he forced. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. He has no shipyards left - only 5 star bases, which he all built during the war. 2. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. One I was the aggressor and the current one the PC is the aggressor. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. So I have a war going on against a faction and their ally. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. It made absolutely no sense. 3. Not really. frogandbanjo • 5 yr. Cannot surrender or status quo unless you reach 100% exhaustion. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. You can win a war with 100% war exhaustion while your opponent is at 1%. Also, they are machine intelligence, which lowers their war exhaustion I think. That’s what happens in stellaris. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. War exhaustion is only how close your nation is close to calling it quits. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. But ok fine. This means that territories etc will all be reversed back to their pre-war status. No-one but federation members occupy planets or systems of the Ovarians. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. I am waging a war for claims as my. No one, neither player nor AI is forced to surrender because of. Elitewrecker PT Sep 17, 2021 @ 7:04am. There are dozens of ways to lower the accumulation of war exhaustion. -100 for surrender, -50 for subjugate. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. Eventually its +100 from exhaustion so still -50. You don't surrender because an enemy is shaking is fist at your walls. . It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. that's also true in stellaris. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. 100% war exhaustion only forces them to accept a status quo peace, if you. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. If you have 100 naval capacity from your anchorages and whatnot (the important number), a fleet of 40 naval capacity (the red herring that a lot of us thought would matter but doesn't), and lose 20 naval capacity, you'll suffer 2 x (20 / 100) =. I have had this bug in original release but not since 1. Every planet, every outpost, not matter how remote. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. #2. The effect that has varies based on your war goals. War exhaustion is just a bad status quo mechanic. step 5 : repeate step 3 to 4 untill you win the war. 75% of systems plus 75% war exhaustion would work). Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. Destroying the enemy's entire fleet only gets you +50 points and getting them to 100% war exhaustion only gets you +100. Destroying the enemy's entire fleet only gets you. Tributary war goal. was still negative for SQ and even more so for wargoals. or status quo 2 years after the opponent reached 100% war exhaustion. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. The Negotiate UI is. Thread starter Dragonkat42; Start date Mar 3, 2018;. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. ago. cap every single system, invade all…There is no actual war exhaustion in the game. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. With automatic Status Quo. 2. Nothing happens-- 10% chance. #9. Don't lose any system you own, battles or invasions. Same thing can happen with 2 players. I usually want the wars to end sooner rather. I'm at war with another empire. If one side has 100%, a countdown starts and at the end of it the other side can force peace. I'm on good terms with them and they're huge. The modifiers above are for when the AI 'voluntarily' accepts a. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. Feb 10, 2020. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. Don't fleet stack. I can sympathize with many of the complaints but like the suggested solutions even less. They always have my war exhaustion up by 5-7% more than their own. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. Business, Economics, and Finance. . Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. No one can be forced to surrender without opposing war goals being occupied. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. g. 5 war exhaustion. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. l_x_fx. Enforce a status quo. And even if you hit 100% you get a little grace period before you end up in a forced status quo. War Exhaustion has no effect on stability. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. ago. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. There is actually something to be said for paying attention to the game giving you a red warning flag. Imagine declaring a war, taking all the territory you can. and then nothing happened. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. Business, Economics, and Finance. I think you have basically disabled War Exhaustion. War Exhaustion trigger percent: 40%. The way it's…I've noticed something in the game I'm in. 25 Now 0. . After invading every planet and capturing all their systems the war ends with status quo. Any time a ship is lost. Also, they are machine intelligence, which lowers their war exhaustion I think. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. They always have my war exhaustion up by 5-7% more than their own. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war. No-one else is at war with any of the federation members including the Ovarians. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). 2. You are in a race if you want to conquer someone in a single go. Business, Economics, and Finance. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. Do note, if you have claims against them, when they surrender, they won't be subjugated. 3. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. PlutonArioch Dec 10, 2022 @ 11:29pm. no, there is no forced surrender. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. Note, this is for forcing them to surrender whether they want to or not. 392K subscribers in the Stellaris community. The ai only did status quo when it was at 100% war exhaustion for a little while. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. But since that red bar is counting War Exhaustion, I think you should triple check. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. The current system, of a 2 year timer after 100% war exhaustion, could be implemented, where your stability multiplier is the average of your last 2 years war exhaustion values. Novaseerblyat • Machine Intelligence • 6 mo. • 2 yr. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Adds [district id] to the planet. War exhaustion has nothing to do with how well a war is going. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. white peace is your goal in war for Stellaris. I've noticed something in the game I'm in. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. I've noticed something in the game I'm in. 3. You just need to wait for everyone to get max war exhaustion. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. They have 2 planets left and I'm occupying both of them. 414K subscribers in the Stellaris community. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. So I have a war going on against a faction and their ally. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. 11. The first step is to have a functioning and efficient economy. I've been in two wars with the same enemy empire. It normally only ends than and not when only one hits it. Yea - It happens again. They don't have ships or fleets anymore. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. So at that point, your empire has had enough and they press for peace. You were NOT the war leader. Why am I not. So here's what might have actually happened: 1. Enemy won't surrender, even after I've taken all they're planets. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. The only way they’d get systems/planets from that is if they were occupying claimed systems. War exhaustion exists solely to force an end to wars, so the losing empire can recover. Every other paradox game has War Score which is basically a track of who is winning and by how much. Honestly the mechanic isn't exactly perfect. ago. The opponent always has the option of immediate surrender. due ti my war exhaustion being at 100 and the enemy at 14. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. Every other paradox game has War Score which is basically a track of who is winning and by how much. 13 votes, 29 comments. To actually force surrender, you would have to occupy literally their entire empire, plus all of their allies in the war. irritatedBowel. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. 631. I 100% devastate all their worlds, THEN capture them. If neither AI asks the other for peace, it can continue indefinitely.